Aug. 5th, 2008

aparrish: (Default)


Who's making a CGA-era PC Zelda clone for TIGSource's Bootleg Demake competition? That would be me.

The above screenshot is taken from DOSBox, running my little DOS program (compiled with Turbo C!). It's just drawing tiles to the screen right now—there's no animation or logic or anything. Just figuring out how to get pixels to the screen in CGA mode was a pretty big task for me. (I, uh, never really did any hardcore DOS programming back in the day.)

Realistically, there's no chance I'll finish this, but I've been having fun getting it this far...

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