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The results of today's experimentation in the physical computing lab (192kbps MP3, 0'52"; warning: awful noise). The circuit involved a CD4093, with each oscillator in the chip modulating the next. There were two binary dividers in there somewhere as well, and the whole thing was controlled with a couple of photoresistors. (Circuit suggested by Handmade Electronic Instruments, which is an awesome book for people interested in analog electronics and circuit bending-type stuff.)
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I'm a week into Spring semester now, but I thought this would be as good a time as any to post about what I did last semester. A Fall Retrospective, if you will. Anyway, here's the stuff that I did last semester that I'm especially eager to show off.

MicroPoet 200

The MicroPoet 200, a creative tool for transforming texts. (Make sure to try out the applet.) I really wanted to get this into the Winter Show, but I didn't actually finish the physical interface portion of the project until a few days after the deadline. Previously featured on crummy.com!

Two-Note Synthesizer Orchestra

The Two-Note Synthesizer Orchestra was my final project for Introduction to Physical Computing. It's a collaborative performance not unlike Dialtones (the cell phone symphony thing), except we built the instruments ourselves. I worked on the project with my colleague Armin, whose blog is linked above. (He has the raw WAV recording of the performance available for download there, but I have a slightly cleaned up but still mostly inaudible MP3 here. Turn up the volume and skip maybe halfway through the track to get an idea of what it sounded like.)

Alan Alda Attacks

You saw the storyboard, you saw the pretty good photograph of Alan Alda, but did you see the FEATURE PRESENTATION? I'm pretty satisfied with how it turned out, though now I realize my mouth shape for "ee" doesn't quite cut it. A sequel would be forthcoming, but my 30 day trial of Flash expired. :(

STFU, a film

Here's co-producer Adam Simon's take on our short film for Communications Lab, STFU. My role was mainly in the storyboarding and planning phases, as the internal workings of your "digi-cams" and Final Slice Pro or whatever are deep mysteries to me. I did carry the light kit around all day when we did the shooting, though, and I have to say I think I'm pretty convincing in my (acting debut) as "Pencil Tapper #1."

My classes for this semester include GL Art (intro to programming with OpenGL), Audio Art (Max/MSP and synthesis and field recordings), The Nature of Code, and an art theory class that seems like it's going to kick my ass. I'll let you know how they go. No, really, I will. "Post More to LiveJournal" is like number one on my list of resolutions for 2007.
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Fit the First: Do You Not Like My Mouth Words?

Hello there. Today I learned how to use various saws. This was part of a "Safety Seminar," whose completion allows me to use the shop at ITP. Saws are new to me, so I was timid at first, but soon I got swept up in that masculine rush only attainable from loud activities that threaten your digits.

My physical computing course (of all my courses the most likely to require use of the shop) daunts me more than any of the others. There are like wires and stuff. And solder. Tools. This, the realm of the tangible, has been foreign to my sphere of study for so long that now I almost feel it necessary to don some kind of moon-helmet. I'll put on a helmet, breathe canned air, bounce with care across this lunar landscape and hopefully fail to cut my damn fingers off. Or electrocute myself to death.

Fit the Second: On Being Very Late to the Party

Did I tell you that I bought a Gamecube? I bought a Gamecube. At $4.99 used, Metroid Prime is perhaps the best value in gaming of all time (according to my instruments, it registers over four bajillion metric fun units per cent). I'm chipping away at Skies of Arcadia Legends, I managed to get through "Classic" mode on "Easy" with Pikachu in SSBM, I have Super Mario Sunshine but that's kind of on the back burner (simmering there with Animal Crossing, which I can't justify playing much since I spend 30 minutes or more with AC:WW daily). Good stuff.

So anyway, here's my question. Aside from those I've mentioned above, what games are really worth playing on the Gamecube? Is it, for example, worth getting gouged on eBay for Ikaruga and/or Beyond Good and Evil? Which should I play first, Wind Waker or Resident Evil 4?

Here's another, related question: Can someone defend Yoshi's Island to me? I'm playing it on the GBA and am finding no grounds on which to agree with those who claim it's the best platformer of all time.

March 2016

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