aparrish: (Default)
I made a game for the TIGSource Procedural Generation Competition. It's called Legend of the Tomb of Fate, and you can download it here: Python source for Mac/Linux or Windows executable. There's a little bit of discussion about the game happening on the TIGSource forums.

I've posted more information here, but here's the basic gist: it's an old school BBS door-style RPG (think Legend of the Red Dragon meets Etrian Odyssey) in which almost all the content is procedurally generated: enemies, weapons, armor, elemental affinities, and so forth. They're all generated randomly as you play, so no two playthroughs are the same. There are lots of bugs and unimplemented features, but it's definitely playable (and winnable).

So give it a download and tell me what you think! Here are some screenshots:


Title screen


Battle engine (it r0x0rz y3r s0x0rz)


Procedurally generated elemental affinities
aparrish: (Default)
1. ITP Thesis Title Generator. I fed three or four years of ITP thesis titles into a Markov chain algorithm. The resulting strings are often evocatively nonsensical (Interface Memories in L-systems), sometimes remotely viable as actual thesis titles (The Massively Multidisciplinary Connectional Aesthetics), and, very occasionally, something I feel like I could get VC funding for (Sousveillance for Children).

2. twitter.com/everyword, where a python script I wrote is posting every word from an extensive English word list. At the current rate (1 word every 30 minutes), the script should complete its task in a little over six years. (Inspiration: Ulysses, Bloomsday.)
aparrish: (Default)
MarkovFilter: a generative tool for analysing an individual's personality/priorities/obsessions by feeding his or her MetaFilter comments through a Markov Chain. An excerpt from my MarkovFilter page:

Metroid Prime. It's like Pale Fire, and everyone's Kinbote! Seems like a cross between a sex toy and a copy of Final Fantasy: Dawn of Souls. See if that does it for you. The only other thing I can cross the street? That would be nice. It says in this area, so I just wanted to point out some really great efforts in language construction that aren't associated with a few built-in niceties.

March 2016

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